Shadows of The Old World Wiki

 





Welcome to the Shadows of The Old World & Echoes Of Mankind Wiki

'''Fallout: Shadows of The Old World is a serious Fallout RP server focused on immersion where players can create a realistic character with a intricate personality and deep back story to interact and adapt to an ever changing landscape based in the Fallout universe. Echoes of Mankind was a previous Fallout RP server, these two servers share a timeline in which you can read about previous events of it hear as well as current events to Shadows of The Old World. '''  Washington was decimated equally to other regions of the United States when the bombs fell. Much of Seattle was destroyed when the bombs fell, as did its sister city Tacoma. Washington was a medium priority target for America’s enemies during the great war, but by it’s sheer size, Washington remains largely intact. Sadly, Elliot Bay and all lakes, rivers, and streams in this area are irradiated. A large amount of soil is still tenable.

 However, the Seattle region is contested by five major factions.The five major contenders for the Region have all taken up refuge in different towns. Directly to the west of Seattle, the Brotherhood of Steel have taken the abandoned Trident Naval Base, on the coast of Elliot Bay. Any who venture to this side of the bay should be cautious of what they bring. The Brotherhood is known for attacking and even killing wastelanders for any tech they have. A large island in the center of Elliot Bay is home to The Monroe Exchange. Nearly all slavery in the area is controlled by this faction. They decide prices and organize capture hunts in the wasteland. East of Seattle, deep inside Mount Rainier is the Enclave. Radio waves of the “American Dream” echo through the wastes in this area. In Seattle’s sister city, Tacoma, resides the northern branch of the Followers of the Apocalypse, or simply, the Followers. Their goal is to tend to the inhabitants of the wasteland, as well as to ensure that the horrors of the Great War are never to be repeated. To that end, they serve as keepers of knowledge, a position which provides them with the skills they need to carry out their mission. South of that lies the scrap city of Emerald City and home to the Emerald Trading Company, the largest caravan outfit in the northwest. Emerald City houses a large community of traders, barterers, gamblers, and other interesting scum.

 The wide variety of people passing through ensures that there is always something interesting going on. The caravan houses that work the routes trade in everything: chems, tires, guns, bullets, food, brahmin, dirt, even scraps of metal. In the year 2290, will you change the wasteland, or will the wasteland change you?