Abram Walker

Abram Walker is a 28-year-old scientist originally from Vault. He grew up in Vault City.

Appearance
Abram wears a beige undershirt, over which he wears a long, dark brown overcoat. The coat has a strap reaching from his left shoulder down to his right waist, which has the added benefit of allowing him to strap items to it. The overcoat also has armored plates on the shoulders and elbows to prevent additional damage from being dealt to him. All of his clothes allow him a fair degree of flexibility, which is critical to him maintaining his combat proficiency. He also wears dark grey glasses.

His skin is somewhat paler than the average wastelande. He has indigo eyes and medium-to-dark brown hair. He keeps his face cleanshaven.

Skills and Attributes
Abram's most striking attribute would be his intelligence; he was able to accomplish such feats as attaining Vault City citizenship at the age of sixteen, or reprogramming protectrons at twelve.

Much of his childhood was spent reading technical manuals or books on scientific or robotic theory and practice, so that is where much of his knowledge lies. He still had access to a number of works of literature, and read most if not all of the stored library in Vault 14, but his skill nevertheless remains in mechanics.

The second most notable aspect of him, although one that wouldn't be noticed immediatly, is how remarkably agile he is. He is capable of dodging most blows an opponent would aim at him, and is extremely experienced in a number of martial arts. His talent in this physical combat region lies in the art of using his opponent's strength against them, as he has little of his own to speak of in combat.

Apart from this, Abram is a rather stealthy person, able to avoid detection from the majority of people attempting to find him. His small and flexible frame allows him to squeeze into areas others might not be able to, as well as hide in smaller spaces.

Weaknesses
Abram's weaknesses include the aforementioned lack of physical strength, as well as a lack of physical endurance. He does attempt to make up for these by emphasizing his speed and wits over his pure physical prowess, and is usually able to take down a physically more imposing opponent.

He's also relatively curious, and will watch in secret when a significant event happens near him. If the event leads to the group going somewhere, he will stealthily follow and attempt to continue to listen in on the conversation.